Sunset — MainMenu Paranormal Escape — Otherworld gamedevs-struggle - BegginingArea Near and Far — Gravity Level Grimdark Racing — Heretic Kart Paranormal Escape — Staff Room A Photo In Time — Gameplay GJL — Glass NearFar — FinalRoom

Humza Mustafa

Open to opportunities
Gameplay & Systems Designer

I'm Humza Mustafa, a game designer based in the UK. With five years of building games, from solo horror projects and game jams to 16-person productions, which have shaped my focus: I specialise in gameplay and systems design. The mechanics that make a fight feel meaningful, an enemy feel intelligent, and a loop feel satisfying are what I strive to create.

I want to work on games where design decisions have genuine weight, at an indie studio where I can shape a whole game, or at a larger studio where I can go deep on the combat and systems that define how it's played. What drives me is not just shipping something, but shipping something the whole team is proud of.

Collaboration and a positive creative environment matter as much to me as the work itself. This is an industry I genuinely love, and I believe that shows in how I design, how I communicate, and the kind of teammate I try to be.

Technical Skills

Experience across tools, engines, and methodologies

Unreal Engine 5

3 Years 8+ Projects

Advanced proficiency across multiple genres and project scales

Blueprints

3 Years 8+ Projects

Advanced proficiency across multiple team projects, jams and personal game mechanic development

C++

2 Courses 2 Projects

Intermediate proficiency completed 2 Udemy courses and developed 2 solo projects

Unity

2 Years 3+ Projects

Intermediate proficiency, used for 2 years during college game design course

Agile

5+ Years 10+ Projects

Advanced proficiency. used sprint-based iterative development with end-of-sprint reviews for all projects

Confluence

3+ Years

Advanced proficiency, created team documentation and collaborated in teams of 15+

Jira

3+ Years

Advanced proficiency, Issue tracking, feature request management, and sprint planning

Trello

3+ Years

Advanced proficiency, created boards to keep development in scope and focused

HTML & CSS

Web Dev

Advanced proficiency, Designing and coding this portfolio website from scratch

JavaScript

Web Dev

Advanced proficiency, Interactive scripting for this portfolio website

By The Numbers

Stats

5

Years in Game Design

10

Games

100

Downloads

Experience & Education

Background

Experience

Projects & Game Jams

Five years of game development across solo work, game jams, and team productions of up to 16 people in both Unreal Engine 5 and Unity.

  • 6 shipped games on itch.io
  • Systems, Combat, AI & Narrative design
  • Team projects from 2 to 16 developers
  • Agile development with Jira, Confluence & Trello

  • External Collaboration:

  • Creative Assembly - In Need of Food
  • Keiken - Hivemind
  • Arebyte - Hivemind
  • Modern Mirror
Education

BSc Game Design

Escape Studios - 2023-2026

  • Sunset Ecstasy
  • Warhammer 40,000: Grimdark Racing
  • The Game Developer's Struggle
  • [paRanormal;eScape]
  • A Photo in Time

BTEC Level 3 Game Design

East London Arts & Music - Distinction - 2021-2023

  • In Need of Food.
  • Blink
  • Hivemind - Keiken/Arebyte

Career Journey

Timeline

Current Project

Nov 2025 - Ongoing

Sunset Ecstasy

Lead Game Designer - Team of 16

  • Original IP - Arabian fantasy melee boss battle in Unreal Engine 5
  • Designed the reactive combat system, Sun & Moon stance mechanic and boss AI
  • Led design across a 16-person team over 6 months of production
Game Jam

Jul 2025

Polanoid

Game Designer - Team of 4

  • Game Jam Theme - “What You Don’t See”
  • Anomaly horror game built for the Druid Mechanics game jam in Unreal Engine 5
  • Polaroid camera mechanic used to identify supernatural anomalies in the environment
Game Jam

Jun 2025

The Game Developers Struggle

Game Designer - Team of 3

  • Game Jam Theme - Feedback Loop
  • Game Job Live Game Parade 2025 - 10 days
  • Side-scrolling local multiplayer built in Unreal Engine 5
  • Designed the core concept and programmed main mechanics
Team Project

Feb - May 2025

Warhammer 40,000: Grimdark Racing

Game Designer - Drywall Developers - Team of 11

  • Kart racer based on the Warhammer 40K IP, built in Unreal Engine 5
  • 15-weekproduction targeting a industry ready vertical slice
  • Handled level, combat and sound design alongside Blueprints programming
Solo Project

Nov 2024 - Jan 2025

Paranormal Escape

Game Designer - Technical Artist

  • PSX-style horror game built solo in Unreal Engine 5 over 8 weeks
  • Created custom VFX and post-processing effects to replicate retro horror aesthetics
Part-Time

Nov 2024 - Present

Asda

Store Assistant - Part-Time Experience Outside the Games Industry

  • Customer-facing retail role developed communication and teamwork skills
  • Maintained performance under pressure in a fast-paced environment
College Project

Feb - May 2023

Blink

Game Designer - East London Arts & Music - Team of 3

  • Time-travel parkour game built in Unity over 16 weeks
  • Worked with games industry specialists; showcased to hundreds of people
  • Wrote the branching narrative and coded using C#
Part-Time

Oct 2023 - Jan 2024

Sainsbury's

Colleague - Part-Time Experience Outside the Games Industry

  • Customer-facing retail role developed communication and teamwork skills
  • Maintained performance under pressure in a fast-paced environment
External Collaboration

Dec 2022 - Feb 2023

Hivemind - Keiken / Arebyte

Game Designer - Team of 8

  • Artistic horror experience for the Arebyte Gallery exhibition
  • Led the team and wrote the narrative; presented to a large public audience
External Collaboration

Sep - Dec 2022

Modern Mirror

Designer - Team of 3

  • 3D virtual fashion runway experience for the London Fashion Show
  • Led production, client meetings and programmed in C# and Unity
Industry Collaboration

Feb - May 2022

In Need of Food - Creative Assembly

Game Designer & Writer

  • Visual novel on food poverty developed in collaboration with Creative Assembly
  • Wrote 5 characters with branching storylines; volunteered at a food bank for research
  • Programmed in C# and Unity

Interested in working together?

I'd love to hear from you!

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© Copyright Humza Mustafa 2026